Sabtu, 01 Juni 2024

Online Safety and Universal Design for Learning

 Child pornography

any pornographic or illicit depiction of a child; viewing, sharing, or owning child pornography

is a felony in the United States

Cyberbullying

a form of bullying that uses internet and other technologies as a means for perpetrating

bullying behaviors

Hacking

when a person or program bypasses or tricks normal security procedures in order to gain

access to a site or service

Malware

malicious software or any software or app that is designed to steal your personal information

or cause your electronic devices to behave improperly

Phishing

an attempt to maliciously exploit sensitive personal information online; a play on the word

"fishing," because it implies the use of bait to trap a victim


You may get to the end of this chapter and think that this all just sounds like good teaching that’s

been happening for a long time. And you might be right. Good teachers do incorporate many of the

practices that UDL promotes, but now we know better why and how these approaches work, and it is

my belief that using UDL principles will enable more teachers to be intentional and strategic in their

planning to meet the needs of the unique students who come through their classrooms.


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Digital Equity and Online Professionalism

 Information Communication Technology (ICT)

an extensional term that describes any product that will store, retrieve, manipulate, transmit, or

receive information electronically in a digital form. ICTs include communication devices such as the

radio, television, cell phones, personal computers, email, social media, and Internet.

Digital Divide

a difference in access or participation via digital technologies experienced by two or more individuals

or groups of people

Digital Equity

a condition in which all individuals and communities have the capacity and resources needed for full

participation in a 21st-century education, economy, and society.

First-Level Digital Divide

when groups experience uneven opportunities to access information communication technologies

Second-Level Digital Divide

when groups may have similar access to information communication technologies, but gain different

levels of benefit from them as a result of literacies, training, technical support, or other factors


Teachers with a digital equity mindset are needed to support learners in being able to fully

participate in today’s educational opportunities, society, and economy. The multiple levels of the

digital divide demonstrate that universal access to technology alone is insufficient to achieve digital

equity. However, as teachers recognize the need to simultaneously address both ICT access and

creative, transformative technology integration, they support students and their families to be better

prepared in an increasingly digital world.


Data Persistence

the ongoing storage and availability of data via web platforms (e.g., old social media posts)

Moral Turpitude

a typically not-well-defined clause in teacher contracts that allows employers to hold teachers

accountable for the morality of their actions


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Copyright and Open Licensing

 Copyleft

an alternative to copyright that allows one's work to be copied, shared, or remixed (e.g.,

Creative Commons)

Copyright

legal protections for authors of creative works (e.g., books, movies, lesson plans) that prevent

them from being used by others without permission

Fair Use

the limited ability to use copyrighted works without permission as determined by four factors

(Nature of Use, Type of Work, Amount Used, and Commercial Impact)

Open

in the context of openly licensed materials or open educational resources (OER), this means

gratis and libre; gratis means that content and resources are provided at no cost, while libre

means that people are free to do what they want with these resources

Open Licenses

an license that allows users to freely use a resource without seeking permission (e.g., public

domain, Creative Commons)

Public Domain

in the US, a technical term referring to works that are not subject to copyright protection, such

as very old works

Royalty Free

a variation of copyright that allows materials to be used in some limited manner (e.g., print an

image up to ten times) without paying a fee


My Duolingo journey







STEAM mindset

 Fixed Mindset

a belief that individual qualities, such as intelligence or talent, are fixed (unchanging) traits

Grit

a non-cognitive trait comprised of passion and motivation to achieve a particular objective

Growth Mindset

a belief that individual qualities, such as intelligence or talent, can be developed through

dedication and hard work

Independent Learning

a learning scenario in which the learner takes charge of their own learning (also self-directed

learning)

Mindset

a self-perception that people hold about themselves, such as believing you are intelligent

Project-Based Learning

the use of real-world scenarios, challenges, and problems, to help students gain useful

knowledge and skills that increase during their designated project periods



My Duolingo journey







Open Educational Resources

 Open Educational Resources (OER)

materials for teaching, learning, and research that people have free access with no cost and

can legally retain, reuse, revise, remix, redistribute them

Openness

the level of license on educational resources which indicates different conditions, restrictions,

or permissions users need to follow when they use or share the educational resources.


Reuse The right to use the content in a wide

range of ways

use the lesson plans in your class and post

them on your class website

Revise The right to adapt, adjust, modify, or

alter the content itself

delete two instructional goals on the lesson

plans

Remix The right to combine the original or

revised content with other material to

create something new

add a video and an activity to the lesson plans

and make them your new lesson plans

Redistribute The right to share copies of the original

content, your revisions, or your remixes

with others

give a copy of the original or new lesson

plans to your colleagues in the school


My Duolingo journey




Gamification and iPad Learning Centers

 Additive Grading

a grading technique commonly used in gamified classrooms where every student starts with

zero points (or no grade) and earns points and grades as they complete assignments

throughout the school year or grading period

Badges

a digital artifact or image that is awarded to individual students upon the completion of an

assignment or task or in recognition for the demonstration of specific skills or knowledge;

another way, besides grading, to recognize student achievement

Leaderboard

the student roster displayed in order based on the number of points awarded; can include

student names or be anonymous in order to maintain privacy

Levels

the grading scheme in a gamified class is made up of levels that students move through as they

earn points in the class; each level has a minimum number of points required in order to attain

that level; letter grades can be assigned to different levels (i.e. the top level could be

considered an A+)

Locks

when a specific requirement must be met in order to access a particular assignment, task,

project or level; for instance, Assignment 2 might be locked until a student earns at least 80% Assignment 1




Differentiation

tailoring instruction to address students' individual needs

Learning Center

a space set in the classroom that allows students to engage in independent and self-directed

learning activities



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Jumat, 19 April 2024

Foreign Language Teaching

 ••Media Literacy

the ability to access, evaluate, and create media in a variety of formats

••Project-Based Learning

the use of real-world scenarios, challenges, and problems, to help students gain useful

knowledge and skills that increase during their designated project periods

••Technology Integration

the meaningful implementation of technology in educational settings to achieve learning goals. 


••Authenticity

materials are produced by real speakers or writers for a real audience and for a real purpose;

the learning tasks are designed to engage students in genuine communications with real

audience; emphasizes an authentic context or discourse, not just a "native" speaker

••Collaboration

engaging students in working and communicating with one another to accomplish a learning

task together (e.g., students learn to communicate effectively for group work and assume

shared responsibility)

••Communicative Competence

language learners' ability to understand and use language effectively to communicate in

authentic learning environments that allow them to connect what they learn to real-life

situations


Only this I can convey thank you🙏

My Duolingo journey



Online Safety and Universal Design for Learning

 Child pornography any pornographic or illicit depiction of a child; viewing, sharing, or owning child pornography is a felony in the United...